![]() So, without further ado, let's get into it! Considering the trouble I went through learning how tessellation works - and then having to make it tessellate dynamically on my own, I realized that even if this post doesn't take off in popularity, having it out there on the internet can hopefully help at least one other person. In there AlanZucconi recommended I write a tutorial on the matter. This post was way more popular than I was expecting and there was a lot of great discussion. Hello! Not too long ago, I posted that I had integrated dynamic tessellation into my snow shader to improve performance. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links ![]() Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine.
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